![]() if you strafe right, you turn your mouse right. In order to bunny hop in Half-Life and its expansions, you must strafe using the A/D keys while turning the mouse in that direction, i.e. Since Half-Life is based on Quake 1 Engine, this movement glitch has been carried over to GoldSrc. The first run to use bunny hopping was Quake done Quick Lite in September 1998. Bunny Hopping was discovered around 1997-1998 in Quake as an adaption of zig-zagging where being airborne did not cause any speed loss and additional jumps could increase the player's speed towards the engine limit. ![]()
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